Neon Overdrive // Commerce for studios

Sell in-game items.
Go live in hours.
Powered by Stellar.

xGameFi is the missing commerce layer for game studios. Connect your game's item API and get a branded, wallet-ready storefront — payments, fulfilment, P2P trading, referrals, and promotions handled.

Settlement
On-chain
Wallets
Any
Time to live
Hours
// LIVE STOREFRONT xGameFi branded storefront with live game-item cards
// Capabilities

Everything your studio needs to sell. Nothing you don't.

One integration turns your game's item system into a full commerce stack — storefront, payments, delivery, and growth. Built for indie studios that want to ship, not build payment rails.

xGameFi branded storefront preview with game-item cards
cable
// 01 · Connect

Plug in your game's item API

Pull mode or webhook push. Sync your catalogue once — names, prices, stock, rarity, images — and xGameFi keeps the mirror fresh.

storefront
// 02 · Build

Branded storefront in hours

A drag-and-drop Shop Builder with live preview. Grid or list, featured items, your colors over our skeleton. Publish to /s/[your-studio].

account_balance_wallet
// 03 · Pay

Any Stellar wallet, instantly

Players pay with Freighter in XLM or USDT. Every payment is verified on-chain — destination, asset, amount, memo. Never trust the client.

bolt
// 04 · Settle

Instant payouts to your wallet

Platform fee taken, net sent to your studio wallet the moment a sale confirms. No batch waits.

swap_horiz
// 05 · Trade

P2P marketplace built in

Players list and resell owned items. Escrow-protected, item transfer verified with your game server before funds release.

share
// 06 · Grow

Referrals & promotions

Player referral codes that auto-reward. Percent, fixed, bundle, or first-purchase promos — applied at quote time, never recomputed client-side.

webhook
// 07 · Fulfil

Signed webhooks back to your game

HMAC-signed purchase.completed events with retries and a DLQ. Your server grants the item, we mark it delivered.

sensors
// 08 · Observe

Live transaction feed

SSE stream of "payment in → item delivered" on every order. The demo moment, on every screen.

// Pipeline

From connect to sold in four steps.

01

Connect items

Point xGameFi at your item API or push via signed webhook.

02

Build & publish

Arrange the storefront, set pricing, hit publish. Live at your slug.

03

Player pays

Freighter wallet, on-chain payment, memo-bound to the order.

04

Item delivered

Webhook fires, game grants the item, payout lands in your wallet.

// Contact

Want to go live with your studio?

We onboarding indie game studios that want a professional, wallet-ready storefront without building the payment rail themselves. Tell us about your game.